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2017年媒体娱乐视频平台买家指南

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In 2016, 媒体和娱乐视频平台的现状可以用四个字来概括:要么上电视,要么回家.

这一理念为今天的产品添加了许多选项和功能, 本买家指南将涵盖几个最具创新性的产品.

Before we get in to the most sought-after features, though, let’s talk about the elephant in the room: Facebook Live.

Back in 2007, when I was prepping the “Decade of Streaming Media” article, 问题是内容发布商是否应该放弃除YouTube以外的所有点播平台. In the 9 years since then, though, YouTube的主导地位并不意味着创新或其他选择的消亡.

The same appears to be true today. 而直播制作往往流向最吸引眼球的平台, 有一种感觉是,Facebook Live并不适合所有内容所有者. Ironically, YouTube is now having to compete for live eyeballs, 不仅是Facebook,还有Twitch(亚马逊的电子竞技和表演艺术家平台)。, Twitter, and a host of white-labeled solutions from Adobe, Brightcove, Kaltura, IBM (Ustream), and the like.

Should I Use a Media and Entertainment Video Platform?

That question is widely asked, 尤其是基于云的内容存储和基于HTTP的传输——从苹果的HTTP Live Streaming (HLS)到通过HTTP的MPEG动态自适应流媒体(DASH)——使得在不需要专门的服务器环境的情况下,可以很容易地向少量受众提供内容.

But that’s not all that these platforms offer. The best tend to cover security, delivery, content creation, 并针对每个月投放市场的新款智能手机和平板设备优化了转码功能.

Aframe, 一家专注于基于云的收购和后期制作工作流程的公司, 总结了使用平台与依赖于可能服务于少数受众的工具之间的区别. 该公司将只完成整个工作流一小部分的应用程序与驻留在桌面、服务器和媒体特定平台上的应用程序进行了对比,以提供整个媒体体验.

“Apps are smaller than applications, specific to individual tasks,” Aframe notes, 此外,应用程序可以组合在一起或与其他应用程序集成,以提供更大的解决方案.

“应用程序可以是操作系统的一部分,或者更具体地说,是便携式设备的一部分.g., smartphones and tablets,” Aframe states, ,而应用程序则是通常在个人电脑或工作站上使用的“独立”桌面软件.”

平台有嵌入式应用程序或应用程序,用于提供对平台的访问. Examples of this might be the upLynk Slicer, 它可以放在PC桌面上,支持将内容转码和上传到Verizon数字媒体服务平台.

“决定是选择轻量级应用还是更强大的解决方案,” Aframe notes, “equates to what volumes of content you are working with, 您正在寻找的安全性和功能以及专业功能的范围.”

The rest of this Buyers’ Guide focuses on platform solutions.

Content Quality

2016年,emp关注的内容发布领域之一是4K(超高清)内容的交付. 而在机顶盒或互联网流媒体OTT中消费4K的设备数量仍然有限, the number of devices creating 4K has grown dramatically. 从最新的安卓和iPhone产品到gopro等运动相机,以及几款支持4K的相机, purpose-built D-SLRs offered by Canon, Nikon, Panasonic, and others—acquisition of 4K went mainstream in 2016.

媒体和娱乐平台一直在回应这一呼吁, more than entertainment or education video platforms have, 一些领先的平台也提供高动态范围(HDR)选项, 尽管大多数为其1080p内容平台提供额外的色彩深度和扩展的HDR曝光纬度.

Most of these efforts, at least for 4K, are in the video-on-demand (VOD) area, 因为直播超高清内容既昂贵又具有技术挑战性. As the one-two combination of higher consumer bandwidth (e.g., 5G数据速率)和低价格的超高清平板电脑和电视融合在一起, 预计4K直播将超过传统的无线(OTA)直播, 这在很大程度上是由于emp现在所强调的对内容质量的关注.

Speaking of quality, we continue to see advances in virtual reality, although at a slower pace than 1080p HDR or 4K adoption. Some EMPs are focusing on this space, 其他公司已经展示了提供低分辨率VR或360°流媒体的能力, and a few have opted to adopt a wait-and-see approach. 360°流媒体的很大一部分不确定性是高质量低成本VR硬件的有限可用性.

如果VR对您的购买决定很重要,请加入我们 Streaming Media East 2017展会负责人丹·雷伯恩(Dan Rayburn)正在准备一个展示VR的动手展馆.

“我们希望在下一届纽约流媒体东展上,在展会现场增加一个大型的动手VR组件, taking place May 16–17,” says Rayburn. “We are looking for companies that can bring gear, do demos, 展示VR技术的最新进展.”

Content Creation

2015年,提供内容创作工具的媒体和娱乐视频平台的利基市场相当狭窄, but expanded in 2015. 仅仅能够修剪VOD资产的进出点并以线性方式安排播放的日子已经一去不复返了.

现在,对于那些希望提供原始内容存储(这是一个重要的赚钱工具,因为存储在收入方面仅次于带宽)的平台来说,包括一长列的内容创作和协作工具.

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